Imagine being pacifist and your 3 neighbors are Tyranids, the Imperium of man and Borg. Removing war from the mechanics makes expansion really hard which can be painful if you are unlucky and get very aggressive neighbors. I'll be blunt and say that currently stellaris can roleplay with almost every sci-fi IP that i know and the game will react accordingly ( although the AI is not good enough for late game). From devouring swarms like tyranids to warhammer fanatical empire going though Borg, Ai empire,etc. If you haven't played stellaris before the game is basically a roleplay of whatever your fav sci-fi empire is. Insane characters, for instance, can name their horse a counselor, or you may end up ramming into Cthulhu on your boat. In the 2nd decision you can manipulate the galaxy into making you the emperor for their protection. Crusader Kings 2 has always attempted to maintain a sense of historical accuracy, but in some cases, it can get a little goofy in their sense of humor. The idea of the latest expansion is that you can either become a threat to the entire galaxy or try to make the galaxy work together to face a common foe. It isn't based on Star wars IP but the mechanics are akin to Star wars republic move to empire.
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